Wednesday, May 7, 2008

Final Presentation

I was about to do my presentation until we heard the unfortunate news that we did not have to present anymore. However I did have an outline as to what I was going to say about video games; here is an outline of our entire project.

  1. Introduction
    1. What is video game?
      1. Game involves interaction with user interface to generate visual feedback on a video device.
    2. Background to where we got the video game topic
      1. Previous class discussion revolving around video game showed a huge disconnect between genders in class.
      2. What did we want to get out of this project
        1. Understand video games
        2. Understand gender roles in video games
        3. Venues in Boston that promote video games
  2. Mapping
    1. MIT (Cambridge, MA): Denis Dyack
    2. Harmonix (Cambridge, MA): makers of Guitar Hero and Rock Band
    3. River Gods (Cambridge, MA): occasionally holds video game tournaments
    4. Newbury Comics (Cambridge & Boston, MA): talk and purchase video games
  3. Blog
    1. Study from NY Times showed that men had feelings in their brains indicating reward and addiction more than women.
    2. 10% of video games played are by women according to game developer Sheri Graner
    3. Stereotypes: women in games have exaggerated or "well-endowed" physical features
      1. Targeted for men age 13-26; eye candy
    4. Research and publications: 50 greatest female characters based on power and influence
    5. Guy's experiences
      1. Blogger's boyfriend stated that he liked to play games who have similar traits to his own personality
    6. Growing amount of female gamers
      1. There are female teams who go and participate in tournaments
      2. PMS clan: members range from age 9-59
        1. Creates community similar to "Stitch n' Bitch"
  4. Del.icio.us
    1. Blog links
      1. Jason's - gaming news and prices
      2. Women blogs - Niko & Game Girl Advance
    2. Articles
      1. CNN
        1. 38% females play video games for average of 7.4 hours/week
        2. G.I.R.L (Gamers in Real Life) - initiative for female gamers to receive a scholarship to get more female game developers into the industry
        3. Females are more apt to play hand-held (Nintendo DS) casual games (Sim's).

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