With a growing attention to video games amongst younger generations and away from traditional textbook and learning, many educational institutions and software makers are finding ways in way to link interactive video games and education. Here is a link to an abstract form of educating young people ways to reduce the risk of having a concussion in hockey. There are also research theories upon this topic because there is a huge issue with generation Z veering away from education and sucking themselves into education.
However there also have been cons within sports video games with new technology. Now there are video game consoles that also imbed a network of online gamers. Video gamers can now go online and play against other gamers such as Madden 08 competition where a gamer sides with a team and plays head on against another represented team. However this creates more polarization as individuals separate themselves towards one particular identity and instead benefit the better good.
 
1 comment:
I like that you try to work in the public sphere, here. However, I'm not sure how sports are fundamentally a public sphere issue. The public sphere requires a few criteria:
1. Not about personal or individual interest (sports tends to be focused on one's individual likes and dislikes)
2. Everybody has an equal voice or at least equal access to speaking in the public. (Sports rewards those who succeeds and ostracizes those who don't--i.e. removes them from participation)
3. Not governmental or controlled by the government. Sports fits this only because it is mostly a private phenomenon.
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